About Me

Hi! I’m John Foxwell, game and narrative designer. I currently work at Aquila Interactive as the Lead Game Content Designer on Gilded Destiny, a grand strategy game set during the Industrial Revolution.

I’ve always been interested in how people engage with stories – what causes them to feel immersed in fictional worlds, and what makes those experiences entertaining and meaningful. Before transitioning to game development, I was an academic specialising in cognitive narratology (essentially the study of how the mind engages with actual narratives, and of how the mind uses narrative as a sense-making tool in everyday experience). 

What excites me most of all about making games are the challenges that arise from working within a games limitations. Im as fond of finding the balance between abstraction, realism, and fun when designing mechanics and systems, as I am of terms of crafting a narrative and a world that suits those mechanics and systems.

Thank you for checking out my portfolio, and please feel free to get in touch!

 Resume/CV

 

 

 

Gilded Destiny

A Grand Strategy Game set during the Industrial Revolution.

Release Date: Pending

Studio: Aquila Interactive

Role: Lead Game Content Designer

  • Writing and implementing branching event chains
  • Designing systems/mechanics for Technology, Colonization, and Rebellions
  • Designing and implementing policy sets, tech trees, etc.
  • Various UI and UX design in collaboration with the art team
  • Managing the game content design team and overseeing their work

Gilded Destiny | Steam Page | Youtube Dev Diaries

Infinite Night

Point-and-click mystery game based on the 1001 Nights.

Sold to and published on ArmorGames in Dec 2022 (38,000 plays, 89% positive rating).

A solo project (including original art and music) made in Unity.

Reviews:

“Genuinely such a delight to play! I’m obsessed with the endings and especially the magic of this world!”

“Amazing game! I loved the riddles, also nice writing and story overall.”

“I loved the Djinn, he was great to talk to.”

“After over a decade of using Armorgames, I only created an account today so that I could say this was a great game! … The puzzles were challenging enough I couldn’t just blow through, but logical enough that I didn’t need a walkthrough.”

“Loved the ambience of each screen, and the dialogue was really immersive.”

Play in-browser | Video playthrough | Sample dialogue flowcharts

What Ails Thee?

A puzzle/simulation game where players take on the role of a medieval physician’s apprentice and must balance the humours of their patients.

Made as part of Greenwich Game Jam 23.2 (Theme: Welfare). Released on itch.io.

Roles: Game Design, Text, Programming.

Play in-browser | Game Design Document

 

 

The Stranger

Short film script.

Genre: Psychological horror

Duration: 10 mins

While watching his daughter at the playground, single father Tim meets a woman with a rather unsettling manner.

Read here

Other Men

Short film script.

Genre: Drama

Duration: 10 mins

On a train carriage late at night, two veterans swap war stories in front of an audience anticipating violence.

Read here