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Quantum Ogres, Trolley Problems, and How to Make Choices Matter

Quantum Ogres, Trolley Problems, and How to Make Choices Matter

by Fablewright | Feb 24, 2023 | Mar 23, Narrative Design

There is only one Quantum Ogre Picture the following: you are travelling in a dark forest when you come to a fork in the road. Left, or right? You take the left-hand path, and before too long a ferocious ogre leaps out at you. So far, so straightforward. Now imagine...
Good Reasons to Give Players Bad Choices

Good Reasons to Give Players Bad Choices

by Fablewright | Nov 3, 2022 | Narrative Design, Nov 22

Polygonal Morpheus has a choice for you… About 20 minutes into The Matrix – Path of Neo, you’re presented with the same choice as Neo is given in the movie: take the red pill and begin your journey to self-discovery and bullet-dodging, or take the blue pill and...

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  • Quantum Ogres, Trolley Problems, and How to Make Choices Matter
  • Good Reasons to Give Players Bad Choices

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