Point and click mystery set in a fairytale world. A princess must complete three impossible tasks to save her kingdom. Yet something sinister lurks in the shadows…
Puzzle/Simulation. Play as a medieval physician’s apprentice trying to restore balance to the humours of your patients.
Quantum Ogres, Trolley Problems, and How to Make Choices Matter
Choices should matter. Usually, that means giving them different outcomes. Yet having thousands of branching pathways can be something of a problem…
Good Reasons to Give Players Bad Choices
Refusing the call to adventure, destroying the known universe, killing off the protagonist… Is it worth giving players choices that prematurely end the game?